Glossary
Gamification
What is Gamification?
Gamification adds game-design elements to activities that are not themselves games. Points, badges, progress levels, leaderboards, and challenges are common examples. The aim is usually to make an activity more engaging and encourage people to keep doing it.
But adding a scoreboard does not automatically make something worth doing. A gamified training course can still be a boring training course.
Examples of Gamification
- Health and fitness: An exercise app might award badges for completing workouts or set a weekly challenge.
- Language learning: A learning platform might use streaks, levels, and points to encourage regular practice.
- Employee training: A course might add progress levels and challenges to practice exercises.
- Customer loyalty: A retailer might use reward points and status levels to encourage repeat purchases.
These are ways to use gamification, not guarantees that it will work. A quiz or simulation alone is not necessarily gamification; the game elements are what matter.
Does Gamification Work?
Sailer and Homner’s meta-analysis of learning studies (2020) found positive average effects on cognitive, motivational, and behavioral outcomes. The motivational and behavioral findings were less stable when the analysis was restricted to studies with higher methodological rigor. The results also varied across designs.
That gives us a reason to take gamification seriously in learning. It does not establish that the same design will improve exercise, customer loyalty, or workplace performance.
Shortcomings and Criticisms of Gamification
Reward-system success versus task success
The biggest practical trap is confusing success in the reward system with success at the actual task. Points earned are not knowledge gained. Time spent in an app is not a lasting exercise habit. If people can collect rewards without doing the useful work, the system has given them a second task to optimize.
Different preferences
People also differ. Some enjoy competition; others prefer collaboration or private progress. A leaderboard is a design choice, not a universal motivational tool.
Evaluating the design
Before building an elaborate reward system, decide what outcome matters and how you will measure it. Compare the design with a simpler alternative, and check whether any benefit lasts. Otherwise, you can spend a lot of money making the wrong number go up.
